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campaign setting : ウィキペディア英語版
campaign setting

A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
==Types of setting==

The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the ''World of Greyhawk'' detail entire cosmologies and timelines of thousands of years, while the setting of a game such as ''Deadlands'' might only describe one nation within a brief segment of alternate history.
There are three primary types of campaign setting:
* The first exists in genre- and setting-specific role-playing games such as ''Warhammer'' or ''World of Darkness'' which exist specifically within one setting.
* The second type of setting is for games that have multiple settings such as modern ''Dungeons & Dragons'' or those that were developed specifically to be independent of setting such as ''GURPS''.
* The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the ''Star Wars'' universe or ''Middle-earth'', though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a specific system in mind, such as Hârn.
Setting genres have touched on every genre of high-action fictional storytelling from role-playing's roots in fantasy to science fiction in settings such as ''Traveller'' to horror in the ''World of Darkness''. Even modern-day spy thriller-oriented settings such as ''Spycraft'' have been introduced.
A small number of campaign settings fuse two or more genres in a single game. In ''GURPS Infinite Worlds'', for example, the characters play "Infinity Patrol" agents who travel to alternate worlds. ''Shadowrun'' combined fantasy with cyberpunk, ''Castle Falkenstein'' drew on fantasy and steampunk elements, and ''Torg'' mashed up fantasy, science fiction, pulp and horror elements while ''Feng Shui'' combined Chinese historical fantasy with kung fu action tropes and dystopian science fiction.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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